Build what players
actually use.
Hackathons at Addoners are product launches in disguise. Real tools, real performance targets, and a path from prototype to production.
From idea
to release
We run hackathons like internal product reviews: fast cycles, harsh performance bars, and public launches.
Problem
Minecraft players need tools that ship, scale, and run on real hardware.
Build
Teams prototype shaders, mods, and infra in focused sprint windows.
Ship
Winners integrate into the Addoners catalog with ongoing support.
Engineered
for scale
Submissions are evaluated on structure, not slide decks.
Client / Shader
Core runtime
Distribution
Performance-first
Every submission is judged on FPS impact, stability, and real-world playability.
Modular architecture
Clean separation between rendering, gameplay hooks, and distribution pipelines.
Infra-ready
Hosting and automation tracks for teams building platform-scale tools.
Open engineering
Documented repos, reproducible builds, and clear changelogs required.
Tools we
build with
Ready to ship something real?
Get announcements, team formation, and judging criteria in the Addoners Discord.